![]() ![]() This could be done without extra perks, because there are allready enough perks in the game for now. Level 7 - could than be one of the before or if allready choosen the -xy% damage taken. We would have a way to completly develop our heroes. ![]() Means: After all we could get BOTH: special perk for the class AND more health. Level 6 - health increase to 200 HP / or if allready at 200 the missing clas perk what we did not choose at Level 3. Level 5 - health increase to 150 / or the particular class perl if health was allready choosen in Level 2 Hence to make it more interesting here we could go on with: Here is usually end and if I choose some unique perks for the particular class I will never be able to increase my health from 100 to 200 and my poor humans will still die very quickly. Level 4 - let's say double movement speed Level 3 - unique perk for the class or health upgrade Level 2 - unique perk for the class or health upgrade In only 4 levels we cannot choose the other interesting perks if we eventually also want more health. so we could use the extra health HP on every character WITHOUT sacrificing the other unique perks. For example two special perks what are unique for the class and in the other levels we could use for example 2 or three health perks and damage reducing perks. I mean just give the opportunity to use more perks what allready exist on a character. How about increasing the max level a bit without making new perks for now. ![]()
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